![]() I was also making use of other stat boosts: Having the solo PD potential Xie really helps more than you'd think on the surface - the damage reduction is so much, you can facetank a hit or two and play a little more recklessly, which makes a big difference to your damage output Which probably speaks for your caliber if you don't even want to set goals for yourself higher than pass/fail.When I did it, I did it with Gunslash FI/HU I used:Ī full set of Union units with +110 S-ATK/3PP on them:Ībiility III (Just made with 3 Modulator/PowerIII/AbilityIII units, a Toh'oh/Vegas soul unit, and another enemy soul) ARKS fleet fringes timed abilities to give more S-ATK too.Īnd I used Ite Shigure, the Xie 2017 Gunslash with the Solo PD specific potential, +31, 60 Light element, with: You can always take something difficult and make it more difficult by setting arbitrary goals like a fast clear, a no damage run, or a solo run. Simply clearing a quest is the lowest bar for difficulty imaginable. Only judging it based on reward is incredibly close-minded.Įven if PD was difficult to clear, the best players would still be aiming for both a clear and a low clear time or some other goals. There is no difficulty other than pass or fail because passing or failing is the only thing that affects absolutely anything outside of a number you get to see for 5 seconds at the end of the quest.So you're saying that there's no difference in difficulty in clearing PD below 5 minutes and 10+ minutes? There's no difference in difficulty in clearing PD solo compared to with a full MPA? There's no difference in difficulty in clearing PD without getting hit compared to playing normally? All because it has no real effect in gameplay? Difficulty is about the challenge, the skill and knowledge involved. And then they would complete the mission. Progeny of the Apocalypse is so far from being failable that you could pick 6 completely random players that have never met each other, all running shit-tier builds like RA/BO, with random 10* gear, and not only would they not be in any danger whatsoever on Extra Hard, they wouldn't even need to know anything about the EQ beforehand, except to save their Photon Blast for the Persona portion. When AIS versus Magatsu came out, MPAs could actually fail it(And still do). When Magatsu came out, MPAs could actually fail it. When Mining Base Defense: Despair came out, MPAs could actually fail it(And still do with a significant frequency). When Mining Base Defense: Incursion came out, MPAs could actually fail it(And still do with a significant frequency). When Mining Base Defense: Invasion came out, MPAs could actually fail it. When Dark Falz Loser came out, both he and Apos Dorios could actually make MPAs fail. When Dark Falz Elder came out, both he and Falz Arms could actually make MPAs fail. ![]()
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December 2022
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